

You can distribute your creations as your own mod. Stalk prey using the Instincts power to see moving or noisy creatures nearby and easily find valuable tinder for your campfires.Ĭampfire is also the foundation of other mods, like Frostfall 3, Rusey’s Tentapalooza, and the upcoming Last Seed.Ĭampfire is also a modder’s framework and allows you to create your own camping equipment easily, usually without any code required. Use these to build hatchets, arrows, and other useful creations. Search the nearby area for deadwood and branches.

Carry all of your extra gear in Campfire-added backpacks that dynamically display your bed roll, torch, cooking pot, axe, and water skin.Įarn new abilities using Campfire’s new stand-alone skill system. Build tents, tanning racks, a portable enchanting kit, and more. As far as is concerned, I believe that it makes winter cloaks overpowered, and actually *breaks* the very idea behind SM.Īnd please note that even *old* mods (like Northgirl for example) often contain valid armor tags already.Campfire 1.10.3 is now available for Classic Skyrim and Special Edition! Click here for full patch notes.Ĭampfire is the most feature-rich stand-alone camping mod for The Elder Scrolls V: Skyrim.īuild a campfire, from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames), sit with your followers, and keep warm with mods like Frostfall.Ĭreate and buy camping equipment using items in the world around you.

But this is not truly fixing game-breaking incompatibilty, just improving something to work in a more balanced way, and to fully embrace the new features. So if someone decided to add valid tags to Immersive Armours (and some other mods) with a file that is called "patch", that's great. It may sometimes result in Wormth being a bit higher or lower then it probably should be (like You can have mod-originating minidresses providing the same Wormth as hide armor or mod-originating heavy fur armors providing less then Skaal set), but this is to be expected - and is hardly an issue. "medium" Wormth) is applied to each item. If armor has tags related to material and cover - and all vanilla armors and clothes now do - then those are used to calculate Wormth.

There is one new stat (Wormth) that is introduced in Survival Mode. so I guess any sensible player will need it - but that's it. There is a patch that makes it compatible with USSEP, i.e. And there is absolutely nothing wrong with the vanilla Survival Mode. You please provide some links? While I can see why mod authors are patching their own armor mods to make them work *better* with Survival Mode, I seriously do not see how this is *required*.
